![]() Now.the animations on their own are well done, and fitting. This post is mainly for the developers, so I may not go into as much detail in OP as some would like.sorry about that=) I am listing these issues in the order I persoanly feel they have the greatest impact on this style of gameplay. There are, however, some issues with playing like this right now that I hope will be addressed soon. In game control build settings are ready from both game and community setup controls.I really enjoy playing with the HUD disabled, it adds another degree of challenge and is very immersive. ![]() Can be used to assign jobs.Īll Controls settings can be Similar with Controller (Xbox-Playstation) or Computer/Keyboard layout at anytime. Open context menu for an object, when applicable. This works with colonists, doors, deer, chunks, but doesn't with birch trees, pine trees, poplar trees, rocks, walls, hopper. ×1000 (For any number field, multiplies the increment/decrement button by 1000) ×100 (For any number field, multiplies the increment/decrement button by 100) ×10 (For any number field, multiplies the increment/decrement button by 10) Multiplier keys work on the trade screen, the items screen when forming a caravan, and for any quantity button for bills. Use with right mouse to queue colonist actions Use with left mouse to select multiple items Toggle screenshot mode (turns on/off HUD elements) Closes any open dialogue or opens the Game Menu
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